New features coming the next scenario

You now have few extra cards marked with an X.

These “X” cards will be available for the rest of the campaign and are intended to give you more options and flexibility going into a scenario. Characters are still only ever allowed to bring into a scenario a number of cards equal to their hand limit in the upper right of their character mat. Now that you have three more cards, you will have to choose which three cards to leave behind when starting a scenario. You can look at the upcoming scenario information before making this decision. If you aren’t ready to make those decisions, simply leave behind the “X” cards. They are typically more complicated and situational than a character’s “1” cards, but, under the right circumstances, they can be very useful.

Important rules we've missed

Negating Damage Through Lost Cards

Negate any damage by either discarding one card from hand or two from the discard pile.

Any time a character suffers damage, either through monster attacks, springing a trap, or any other source, that character can choose to negate the entirety of that damage by losing cards instead of reducing their current hit point value. To negate any single source of damage, a character can either lose one card from their hand or two cards from their discard pile.

Condition: Wound

Wound does damage at the start of every round until healed.

The figure suffers 1 damage at the start of each of their turns. This condition is only removed if the figure is healed, but the heal will still increase the figure’s current hit point value (unless the figure had poison as well, in which case both conditions would be removed and the heal would have no other effect).

Condition: Poison

Poison prevents healing until removed.

All attacks targeting the figure gain a +1 Attack bonus, applied before the attack modifier card. This condition is only removed if the figure is affected by a heal, but the poison prevents the heal from increasing the figure’s current hit point value.

Shield

Shield reduces damage from every incoming attack as long as it's active and they stack.

“Shield X” is an active bonus ability that allows the character to suffer X less damage when being damaged from an attack, to a minimum of 0. This reduction takes place after attack bonuses and an attack modifier card is factored into the attack value. For instance, if an “Attack 2” is performed against a figure with “Shield 1”, and a modifier card is flipped, the is applied first, increasing the attack value to 4, then the shield is applied, and the figure suffers 3 damage. Multiple shield bonuses stack with one another and can be applied in any order. A shield bonus only reduces suffering damage from an attack. It does not reduce suffering damage from any other effect, such as trap damage.

House rules

Do we actually have any? 🤔